Auction & draft rules
Every league fills its squads once, before scoring starts. The organiser picks the method when creating the league.
Live auction
- Every team starts with the same purse (₹100 Cr by default) and a squad size, both set by the organiser before the auction starts.
- Players are grouped into sets, such as Marquee, then Tier A, Tier B and so on. Sets go in order, and the next player within a set is picked at random.
- Bidding opens at the player's base price. One button always bids the next legal amount, and steps get bigger as the price rises.
- Each bid resets the countdown (10 seconds by default). When it runs out, the highest bidder wins the player.
- You can't bid past what you can afford: every team always keeps enough back to fill its minimum squad.
- Players nobody bids on go unsold. At the end, the organiser can bring unsold players back for another round.
- The organiser can pause, resume and end the auction. Ending it locks the squads for the tournament.
Snake draft
- The organiser starts the draft and sets how many picks each team gets.
- Teams pick one player at a time. The order runs forward in round one, backwards in round two, and so on, so nobody gets every early pick.
- There's no money and no clock on each pick, which makes it easy for busy groups.
- A player can only be picked once. The organiser can undo the last pick, and can finish early if the group agrees.
Once squads are locked, they score for the whole tournament. See after the auction.